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Ship Wars is a series of applications where, traditionally, one
player plays against either one or several computers (yes, they shoot
things) with an "in-the-ship view." Ship Wars X marks the first Ship
Wars application where there are multiple humans fighting each other
instead. To see a movie clip of Ship Wars V, click
here (recommended ONLY for broadband connections (DSL, cable modem,
wireless T1 (a T1's fine too), etc. - not a modem).
This was one of the very first applications that I wrote. I don't
even have the code for this one any more. There are 10 different
weapons or so, you have one ship, and there are 5 levels. There is
nothing graphical about this application, and you have to click a button
to "take your turn."
One of the earlier applications that I wrote, this was a significant
advancement from Ship Wars I in code. Although there were still no
graphics and it didn't look even remotely interesting, the complexity of
the game increased by an order of magnitude (more weapons, more options,
fuel, armor, etc.). I didn't keep this application.
This is the first version of Ship Wars that has graphics. No
significant advances were made from Ship Wars II other than the graphics
and the code behind the graphics. I have the code for this application,
but this application was made in Visual Basic 6.0, so it doesn't work in
it's new environment.
This is a "revision" of Ship Wars IV in complexity more than
graphics. Most of the application is copy-paste. I simply added more
features to the application. Once again, I have the code for this
application, but this application was made in Visual Basic 6.0, so it
doesn't work in it's new environment.
This is a "revision" of Ship Wars V. Most of the application is
copy-paste. Once again, I have the code for this application, but this
application was made in Visual Basic 6.0, so it doesn't work in it's new
environment. Click
here for clip (recommended ONLY for broadband connections (DSL,
cable modem, wireless T1 (a T1's fine too), etc. - not a modem).
This application was built from scratch and was one of my first
object-oriented applications. The application has a significantly
better data backbone that has allowed for a more-complex game with
missions and multiple computer enemies.
This application is a database-driven application that supports
multiple human players - but no computer players. It is being
implemented as a Windows application. (project not complete) |