The Frontier


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The Frontier

The Frontier is the third large application that I developed.  This is by far the first game that I designed that really looked interesting - with the exception of the graphics.  The largest implementation flaw that I made was that I made the app procedural-oriented, even though I had just read about what classes are.  I have modules exceeding 5000 lines in length - overall, I have 15,000 to 20,000 lines of code in modules!  The Frontier is a foreign-planet game where you can build about 30 kinds of vehicles and 150 buildings (if you include upgrade-type buildings).  There are also about 250 different topics of research that may be researched between three different types of research facility.  The data backbone for the GUI and game units was implemented rather well for a procedural-oriented implementation.  There are three layers - V1, V2, and V3.  V1 is arrayed 1000x1000 or whatever the may dimensions are.  The V1 layer holds terrain information, lava information, and a pointer (not a pointer data type, but a conceptual pointer) for the V2 layer.  If there is a vehicle or building at the location, the pointer pointed to a member in the V2 layer.  The V2 layer (arrayed to 10000) contains graphical information that overrides terrain graphical information when the GUI is "drawn" (the GUI is a grid of icons that are pieced together to form images (about 500 icons to the graphical display) and points to the V3 layer.  The V3 layer holds unit information, such as the building type or vehicle type.  With this implementation, up to 1000 units can be built, up to 10,000 / 100,000 map tiles can be filled with these units (most buildings are larger than 1x1 - some can be as large as 10x8!), and up to 1,000,000 map tiles can exist.  This application comes with a map creation tool.  Unfortunately, this application was going to support network play and computer players, but these components were never implemented completely - or even near to it - so, once again, not much use - but a great stepping stone! This application worked well in its old environment, but works conditionally in its new environment.  To see images from The Frontier and a movie clip, click here (recommended ONLY for broadband connections (DSL, cable modem, wireless T1 (a T1's fine too), etc. - not a modem).

The Frontier 2004

The Frontier 2004 was a large test project to test the feasibility of using a complex, transaction-intensive database backbone for inter-application communications.  The Frontier 2004 support multiple human players between different computers.  Unfortunately, the performance issues in doing so hindered the completion of the project (although it does actually run and allow the users to build).  Since Visual Basic.NET runs as an interpreted language on the .NET Framework, graphical performance was a huge issue.   Although this project was never completed, the project was a complete success.  The purpose of this project was to determine how powerful a database could be in transaction-intensive applications where timing was critical.  The results of this project suggest that a database is a good choice for a VERY wide variety of applications where inter-application communication is necessary.  The database, in this project, was capable of handling hundreds of transactions a second and responding in milliseconds to querries.


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